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Quadro FX 1500 | |||
-128-bit color precision -Unlimited fragment instruction -Unlimited vertex instruction -3D volumetric texture support -Single-system powerwall -12 pixels per clock rendering engine -Hardware accelerated antialiased points and lines -Hardware OpenGL overlay planes -Hardware accelerated two-sided lighting -Hardware accelerated clipping planes -3rd generation occlusion culling -16 textures per pixel in fragment programs -Window ID clipping functionality -Hardware accelerated line stippling -Fully programmable GPU (OpenGL 2.0/DirectX 9.0C class) -Long fragment programs (unlimited instructions) -Long vertex programs (unlimited instructions) -Looping and subroutines (up to 256 loops per vertex program) -Dynamic flow control -Conditional execution -Optimized complier for Cg and Microsoft HLSL -OpenGL 2.0 and DirectX 9.0C support -Open source compiler -12-bit subpixel sampling precision enhances antialiasing quality -Rotated Grid Full-Scene Antialiasing (RG FSAA) -8x FSAA dramatically reduces visual aliasing artifacts or "jaggies" at resolutions up to 1920 x 1200 -Twin dual-link DVI outputs drive two digital displays at resolutions up to 3840 x 2400 at 24Hz -Internal 400MHz DACs drive two analog displays up to 2048 x 1536 at 75Hz |
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